Go down to the third floor and head to the northeast corner. Head north to the Downtown and enter the main building near the center of the area. An alternate way to solve this quest is to speak to Sherry in the Crash House a couple of times and convince her to leave the Skulz Gang. Ask for information from Sammael in a tent near the farms. He will send you on a quest to retrieve some technology from an ancient ruin to the south. Follow the ghoul to the fridge in the southwest corner of the building for a small reward. Speak to Cabbot, one of the guards at the entrance to the, Speak to the other to receive more information about and directions to, Work your way around the south end of the crater and enter the center room at the north end of the level. Ask Seth near the entrance of the town about the Radscorpians and he will bring you to their cave. Kyle on the third level of the Brotherhood has an extra set of Powered Armor which is missing a part. He will suggest to speak to Sammael for more information. Hardened Power Armor Speak to Jasmine nearby for some more info and some goodies. Return to Set again at night and he will tell you to follow one of his ghouls to receive your reward. He will ask you to bring them to Smitty to fix. There are two ways to save her: Just kill the Crazed Raider. Beware! She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. Dispose of Jain Rescue Initiate from the Hub Steal Necklace from the Merchants TABLE OF CONTENTS ----- A. As soon as you enter the building just north of Harold's, Decker's men will open fire on you. As you approach the Deathclaw, it will attack you. Return once again to Miles with the fixed parts and he will thank you for your help. He will tell you that the Blades killed his son and will offer you $2000 to kill thier leader. After all the regulators in Adytun have been killed, speak to the leader of the Blades again and she will thank you for all your help. Convince Teresa that the Overseer is only trying to protect them and she will agree not to leave. He will suggest to speak to Sammael for more information. LA Boneyard Vault 13 He will reward you with some caps and Stimpacks. You will find him standing outside a small shack near the farms to the south. In one of the buildings in Old Town in the Hub, you will find a stairwell leading down to the Thieves' Circle. She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. Speak to Cabbot, one of the guards at the entrance to the Brotherhood of Steel, and tell him you would like to join. His daughter, Tandi, would go on to become one of th… Kill the Mother Deathclaw and destroy all the eggs to rid the area of the Deathclaw menace for good. You can open the cell door either by picking the lock or blowing it up with some, Talk to Killian in his shop in the Crash House area of, After you have helped Killian and his guards defeat the attacker, he will ask you for your help in proving that Gizmo, the leader of the Skulz, was behind the attack. Walkthrough. She will ask you to help them in their attack against the Regulators. It looks like the Mutants were behind the missing caravans. Return to the Brotherhood and speak to Talus. Ask him about Trish and he will tell you that she is his girlfriend, but he is worried that she doesn't like his boxing. The Red Pass Key can be found on the body of the guard in the northeast corner of the second level. He can give you information about the area and will tell you that one of his scavengers reported finding near the Deathclaw nest. He will ask you to bring them to Smitty to fix. He will let you choose your reward. While in Shady Sands, he met Aradesh and Tandi, who asked him … Near the beginning of the second sewers area, you will find a small group of ghouls. You can do the most damage if you aim for its eyes. Return to Sherry in a couple of days and she will have left the gang. Decker will tell you that the last job was just a test and that he has a real job for you this time. He will ask you to kill the Super Mutants in the Watershed. The Regulators and the Blades Fix the Necropolis Water Pump Cure Jarvis of Radscorpion Poison – Speak with Seth. Irwin at the south end of the Hub Downtown will tell you that his farm has been taken over by Raiders. Create Powered Armor He will ask you to go to the Hub to find a member who has not returned. Calm Rebel Faction Make Poison Antidote – Speak with Seth. This is the Mainframe computer and is the intelligence guiding the lab. Speak to Set, the leader of the ghouls in the Hall in the center of Necropolis. Shady Sands has a rudimentary agriculture, but makes the error of using all of their fields at the same time. Turn on Power for the Glow He will ask you to kill Jain, the High Priestess of the Cathedral. Near the beginning of the second sewers area, you will find a small group of ghouls. On one of the bodies, you will find the Yellow Pass Key and a log detailing a team's attempt to explore the lab. The Glow He will let you choose your reward. Randomly encountered traders can … Head north to Downtown and then East to the Death Claw nest. You should be in the Watershed area. If you go to any of the active computer terminals and try to initiate primary power, the attempt will fail and the console will report that the problem originates on level six. Return to the leader of the Blades and she will thank you for getting them weapons from the Gun Runners. You will be confronted by a Super Mutant named Harry. The quest can be completed in two ways: Killing all nine radscorpions inside the cave. The Glow, Turn on Power for the Glow Talk with Kane again to get some tips and your initial 500 caps. She will ask you to speak to the Gun Runners so that they can get the weapons they need to fight the Regulators. From here you can reach the other areas of the city. In Fallout: New Vegas, Shady Sands is mentioned by missionaries in the quest G.I. Speak to Kane in the Maltese Falcon in Downtown Hub and he will offer you a job. Speak to Teresa in the Living Quarters of Vault 13. GETTING STARTED 1. You will find him standing outside a small shack near the farms to the south. This guide is not completed yet, ... (Shady Sands). Speak to Jasmine nearby for some more info and some goodies. Bring the parts to Smitty in his house to the northeast and he will fix them for you. Edit: Could have sworn I mentioned it when putting this here. Rescue Initiate from the Hub Ask Beth in the Weapons Shop to the south about the Deathclaw and she will mention that Harold in Old Town has actually seen it. He will ask that you get some special books from Mrs Stapleton in the Library in the Hub. Tell the guard that you need to speak to his leader and he will let you pass. Operate the large comupter near the center of the level. It is located in the most north-eastern part of the capital, next to a park. Near a couple of the Deathclaws, you will see a body. You will find a bridge over the radioactive moat to the south. To find quests for beginners, check the easy quests list. Head south to the Water Merchants district and enter the Cathedral. Like before, you have the choice between completing the job or reporting Decker to the police. Dispose of Merchant Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. If you want to report Decker to the police, head over to the Police Department downtown and report the crime to Sheriff Justin Greene. Find another manhole cover to gain access to another part of the sewers. Raideri, Shady Sands i previše konopa. After you have killed Vinnie and the other members of the gang, talk to Neal and return the Urn to him. Near a couple of the Deathclaws, you will see a body. As soon as you enter the building just north of Harold's, Decker's men will open fire on you. LA Boneyard Head north to the Downtown and enter the main building near the center of the area. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. Tandi is locked in a cell on the west side of the building. Steal Necklace from the Merchants Some of the quests require you to go to a specific quest-related location. Necropolis He will offer you 1600 caps to help take Decker down. She will ask you to help them in their attack against the Regulators. Go down to the third floor and head to the northeast corner. He will reward you with some caps and Stimpacks. Speak to the Water guard on the Command Center level and he will tell you that he was attacked one night when he was staying late. Return to Kyle with the missing part and then use your Repair skill on the table in front of him to repair the Powered Armor. I want to flesh out the npc population a bit and give more conversation dialogue to them. Travel to the Hub and go to Old Town. Head north to the Downtown and enter the main building near the center of the area. You can offer to help them fix their Water Pump so that they don't need the Water chip any more. Follow the ghoul to the fridge in the southwest corner of the building for a small reward. Beware! Enter the Watershed area through the sewers. Go down to the third floor and head to the northeast corner. Use your repair skill on the broken generator in the southeast room. After you have joined the Brotherhood of Steel, speak to Talus on the first floor. Several people in the Vault will complain about someone stealing water. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. Use your repair skill on the broken generator in the southeast room. Fight or talk your way past the guards and kill Mr Hightower and his wife. Destroy the Super Mutants at the Watershed Confront him to apprehend the Water Thief. Talk to Marcelles again and she will give you a free night for you help. Speak to Harold and he will tell you that he heard that a member of the Brotherhood is being held by some of Decker's men. After all the regulators in Adytun have been killed, speak to the leader of the Blades again and she will thank you for all your help. level 2. Use this on the elevator in the southwest corner to bypass the security and open the door. Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. The Red Pass Key can be found on the body of the guard in the northeast corner of the second level. Head north to the Downtown and enter the main building near the center of the area. Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest. Return once again to Miles with the fixed parts and he will thank you for your help. He will suggest to speak to Sammael for more information. Shady Sands is plagued by a swarm of radscorpions that attack the denizens of the town and their herds. She is leading of group of rebels who want to leave the Vault. From here you can reach the other areas of the city. Threaten to go to the police and he will offer you a bribe to stay quiet. You will be confronted by a Super Mutant named Harry. Brotherhood Kill all six of the Super Mutants. Building to the north has a room with bookshelf, loot it for [Rope] its imoprtant that you have it, also another [Scout Handbook] . He will send you on a quest to retrieve some technology from an ancient ruin to the south. Make sure you have some Rope with you. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. Beware! So from now on this mod is going to be known as New California - Shady Sands. Near a couple of the Deathclaws, you will see a body. By making it through, you have passed the first test and will gain some experience. You can do the most damage if you aim for its eyes. Take the elevator down to the sixth floor. You now have a choice to make. Go east through the Death Claw camp to the Gun Runner's fortress. Speak to Cabbot, one of the guards at the entrance to the Brotherhood of Steel, and tell him you would like to join. The Glow Shady Sands Quests; The Shady Sands power plant is the power plant that provides the city of Shady Sands with electricity. He will suggest to speak to Sammael for more information. next quest - wip; Shady Sands Quests. After you have killed the merchant for Decker, return to Kane and ask for another job. Return to Kyle with the missing part and then use your Repair skill on the table in front of him to repair the Powered Armor. I'm a first time Fallout 1 player, and I just finished up all of Shady Sands quests (radscorpions and raiders...that's it, right?) You can offer to help them fix their Water Pump so that they don't need the Water chip any more. Improve Shady Sands’ Agriculture – Speak with Curtis in the Shady Sands Garden. Head south to the Hub and speak with Iguana Bob's in Downtown. He will ask that you get some special books from Mrs Stapleton in the Library in the Hub. Take the elevator down to the sixth floor. Return to the leader of the Blades and she will thank you for getting them weapons from the Gun Runners. Return once again to Miles with the fixed parts and he will thank you for your help. He will ask you to kill Jain, the High Priestess of the Cathedral. If you go to any of the active computer terminals and try to initiate primary power, the attempt will fail and the console will report that the problem originates on level six. Is this the first time you're in Shady Sands? If you agree, he will give you a, Enter the Junktown Casino and enter Gizmo's office at the back. You can find a Systolic Motivator either by convincing Michael to give you one or by stealing one from the locker in Rhombus' room. Search the body to find the parts you need. From this elevator you can access levels four and six. Talk to Synthia and she will thank you for rescuing her. Ask for information from Sammael in a tent near the farms. In the morning she will wake you up, begging you to help Sinthia who is being held by a man with a gun. Go to the Heights to the west and take the necklace from the strongbox either through stealth or by fighting your way through. Become an Initiate This is the Mainframe computer and is the intelligence guiding the lab. After all the regulators in Adytun have been killed, speak to the leader of the Blades again and she will thank you for all your help. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. The Vault Dweller can introduce them to the concept of crop rotation. Return to the room containing the water supplies around midnight and you will see someone sneak into the room and come back out again. He will let you choose your reward. After Decker, Kane, and the rest of Decker's guards are killed, you will return to the Police station. Kill all six of the Super Mutants. You can offer to help them fix their Water Pump so that they don't need the Water chip any more. Destroy the Super Mutants at the Watershed, Convince the Elders to lend Paladins for an assault on the mutant base, https://fallout-archive.fandom.com/wiki/Improve_Shady_Sands%27_Agriculture?oldid=1850066, It's possible to bypass the Science check by typing in. Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. Head north to the Downtown and enter the main building near the center of the area. Find another manhole cover to gain access to another part of the sewers. Completing a quest will award you experience points and, sometimes, items. Travel to the Hub and go to Old Town. Talk to Rutgar nearby for more details. By making it through, you have passed the first test and will gain some experience. She will ask you to help them in their attack against the Regulators. Return to Miles and show him the parts. IIRC, there is a side quest that requires you to rescue Aradesh and not his daughter, but it should only trigger after coming back later in the game, not the first time there. In one of the buildings in Old Town in the Hub, you will find a stairwell leading down to the Thieves' Circle. There are two ways to save her: If you go to any of the active computer terminals and try to initiate primary power, the attempt will fail and the console will report that the problem originates on level six. Speak to Razlo, the healer, in the southwest corner of the town. Return to Kyle with the missing part and then use your Repair skill on the table in front of him to repair the Powered Armor. Confront the leader in the southeast corner of the building and she will claim that the Regulators killed Zimmerman's son, not the Blades, and she has a holodisk that proves this. 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